I’ve always wanted to make a game of some description. When I was young I used user-friendly software such as Adventure Maker to make some simple point and click games. At some point I learned Python, and wrote a few non-game related scripts. It occurred to me that I could use Python to develop a game, but I couldn’t find an engine or library I really liked, until I tried Godot. It’s not strictly Python, but it’s close enough. On this blog I write about my (probably boring) Godot projects. At the moment I’m using it to develop a game called Nightfall Hacker.