The original Nightfall Incident features credits. That’s an in-game currency that you can pick up from the grid in-game and use to buy more powerful programs. A few levels also have data items, which means you have to win by collecting the item rather than by defeating all the enemy programs. In my opinion The Nightfall Incident doesn’t use them very well, but they could have more potential for creating interesting levels. I have implemented both. At the moment the currency pick-ups just print their value in the debugging window, but in the future I’ll make them add to the player’s bank. They look like this:
