Lighter colours

I made a lighter colour scheme to contrast with the dark and edgy theme I’ve been using until now. You can choose which one to use in-game. I just have to decide which one to make the default. Pictures:

I made a menu for the campaigns

In the campaigns, I’ll need a way to display and navigate between each battle. I did that with a tree-like menu:

That’s not a full campaign in the picture, just a few placeholder battles. The idea is that each battle will be owned by a person or company, each with their own logo, hence the placeholder logo on each button. A grey button represents an uncompleted story battle, a blue button represents an uncompleted side battle, and a green button represents a completed battle of either type.

The shop works, and saving and loading campaigns is functional, including money and programs.

The font in the buttons is Play, and the placeholder logo and padlock icons are made by Freepik from flaticon.com