I added some sound effects to the game. They’re from Jonathan Shaw’s UI Mechanical. Here’s a video that also serves to demonstrate the lighter colour scheme:
I made a lighter colour scheme to contrast with the dark and edgy theme I’ve been using until now. You can choose which one to use in-game. I just have to decide which one to make the default. Pictures:
In the campaigns, I’ll need a way to display and navigate between each battle. I did that with a tree-like menu:
That’s not a full campaign in the picture, just a few placeholder battles. The idea is that each battle will be owned by a person or company, each with their own logo, hence the placeholder logo on each button. A grey button represents an uncompleted story battle, a blue button represents an uncompleted side battle, and a green button represents a completed battle of either type.
The shop works, and saving and loading campaigns is functional, including money and programs.