In the campaigns, I’ll need a way to display and navigate between each battle. I did that with a tree-like menu:
That’s not a full campaign in the picture, just a few placeholder battles. The idea is that each battle will be owned by a person or company, each with their own logo, hence the placeholder logo on each button. A grey button represents an uncompleted story battle, a blue button represents an uncompleted side battle, and a green button represents a completed battle of either type.
The shop works, and saving and loading campaigns is functional, including money and programs.
The font in the buttons is Play, and the placeholder logo and padlock icons are made by Freepik from flaticon.com
2 thoughts on “I made a menu for the campaigns”
I just found out about this, and is there anything we can do to support you? This looks simply wonderful.
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Thank you. You can of course support me by telling people about the game and playing it when it’s released, but also, one thing I might struggle with is devising all the different battles for the game. If you’re any good at level design, contact me on Discord (Teradile#4016) or one of the other contact methods in the About section at the top of the page. If I use your battles I’ll acknowledge you in the credits.